Rdio v. Spotify – Round One

As you may or may not know, Spo­tify launched this week in the US, and I of course jumped on board. I’m going to give Rdio and Spo­tify a fair shake before I decide which to use full time (I reviewed Rdio a while back, and have been an avid user since the ser­vice launched), but the early lead is with Spo­tify even though it’s lack­ing the excel­lent dis­cov­ery tools that Rdio has. Until the full review, my ini­tial thoughts in list form:

Spotify Pros:

  • Awe­some app on the desk­top and mobile
  • Amaz­ing sup­port & website
  • Huge community
  • iPhone app is easy to use, and much better than the Rdio one
  • Easy to add mul­ti­ple songs to a playlist or to your library
  • Abil­ity to share a par­tic­u­lar song / album to friends just by drag­ging the song to your con­tact is amazing
  • Spo­tify caches the music you listen to so it loads faster the next time you play it
  • Dead simple playlist cre­ation & album navigation
  • Non-​blue icons!
  • Abil­ity to sync Spo­tify songs to an iPod 

Rdio Pros:

  • Library is global b/c it’s a web­site – this makes it a lot easier to keep things in sync between my home and work Rdio account.
  • Album driven, as opposed to playlist driven.
  • Great community 
  • Great dis­cov­ery tools (the land­ing page with the ‘heavy rotation’ is the most valu­able fea­ture of the site, along with ‘ recommendations’ and ‘new releases’)
  • You can tailor the library to things you want, which is view­able in the iPhone app
  • Faster development

Spotify Cons:

  • Queue is lost between launches?
  • Queue is hard to under­stand in gen­eral – if you go to ‘play’ an album it tends to play the first track then revert back to the queue.
  • Very playlist driven, so unless you keep your music orga­nized into many playlists, you’re forced to star almost every­thing you’re lis­ten­ing to.
  • Each instance of Spo­tify (mul­ti­ple desk­top apps, iPhone app) is it’s own instance so it can feel dis­jointed as if you need to manage each copy on it’s own.
  • No real ‘metrics’ on what you’ve been lis­ten­ing to a lot.  Last.fm helps with this, but Rdio shines in this area of track­ing what you have been lis­ten­ing to a lot

Rdio Cons:

  • The ‘application’ is really just an opti­mized ver­sion of the web­site. It’s not ter­ri­ble, but there is a lag, and all of the but­tons & inter­ac­tions remind you that you’re on a webpage.
  • The UI of the iPhone app is lacking
  • iPhone app doesn’t allow you to play through/mark played your queue, only one album in queue
  • iPhone app doesn’t allow you to add songs/albums to the queue * only to collections/playlists
  • Adding mul­ti­ple songs to a playlist at once isn’t possible.

Rdio – The Best Cloud Music Service (for Now)

I want to write a bit more about Rdio – a stream­ing music ser­vice that has really altered the way that I listen to music. Rdio allows you to browse a list of music on their site and steam as much as you like via their web inter­face or their free desk­top appli­ca­tion (which hap­pens to be made using Adobe AIR, but that’s a dis­cus­sion for another day) for $5 bucks a month. You can add music to your ‘collection’, basi­cally a place where you can store a list of all of the music you like, make playlists, and queue up albums to listen to. For $10 a month, you get all of the fea­tures already listed plus the abil­ity to stream music to a mobile appli­ca­tion for iOS, Android, etc. For me, this is where the ser­vice becomes truly worth­while. The mobile apps allow you to not only stream music to the devices, but also to down­load as much music as your device has capac­ity to locally store music. This means that you can essen­tially manage your iPhone/iPad/whatever Android you’re using phone’s music col­lec­tion ‘from the cloud’, with access to a ton of music instantly. 


Rdio’s track options – add to col­lec­tion, sync to mobile, share song, etc

On it’s sur­face, Rdio is sim­i­lar to other ser­vices that have come and gone, or ser­vices that are in other coun­tries but aren’t avail­able here (I’m look­ing at you, Spotify…), but of what’s avail­able to us Amer­i­cans right now, it’s hard to com­pete with what this ser­vice offers. I tend to buy an album or two a month at some­where between $5 and $10 dol­lars a pop. With the advent of Rdio, I’ve cut that down sig­nif­i­cantly while also learn­ing to not worry about sync­ing my iPhone up. If I’m ever out and about and remem­ber there’s a song or an album I want to listen to, I can quickly per­form a search on my phone and add it to my col­lec­tion, a playlist, or even sync to my device right then and there. 

Another place that Rdio excels is in social shar­ing and music dis­cov­ery. They’ve man­aged to find the per­fect bal­ance between shar­ing infor­ma­tion about what your friends are lis­ten­ing to with­out beat­ing you over the head with it. Upon log­ging in, you’ll see a screen with 12 album covers that are labeled ‘Heavy Rotation’ – this is a list of the top albums lis­tened to by you and your friends recently. No play counts, no easy way to tie an album to a spe­cific person – just what’s pop­u­lar right now. You can quickly mouse over an item and add it to your col­lec­tion, play it, sync it to your mobile, and more. I’ve found dozens of new bands since using the ser­vice reg­u­larly just because folks I’m friends with are basi­cally cooler than I am and are find­ing new music for me to check out.


The heavy rota­tion view

On top of those social and dis­cov­ery fea­tures, Rdio can be set up to send your lis­tens to Last.fm if you’re that sort of person (I am), thus enabling you to still keep track of every­thing you’ve lis­tened to. This means that now I have two ser­vices that track what I’m lis­ten­ing to and rec­om­mend­ing music to me based on that. Even better, the bar­rier to trying out these new artists is sig­nif­i­cantly reduced, so I’m check­ing out new stuff more often and also dig­ging up old favorites from my high school days with­out wor­ry­ing about wast­ing space on my hard drive. It’s a very fric­tion­less ser­vice that keeps improv­ing, and for $10 a month, is a steal.

That doesn’t mean the ser­vice is per­fect. Rdio hasn’t even been around for a year so they’re still fig­ur­ing things out and flesh­ing out their cat­a­log – and I know that takes time. Legit excuses aside, there are places for improve­ment. There are areas where the iPhone appli­ca­tion doesn’t have access to the same fea­tures as the web appli­ca­tion (things like full access to the queue, the abil­ity to add songs/albums to the queue, playlist creation/search and more), and that can be frus­trat­ing. Addi­tion­ally, what they call a ‘desktop application’ is a bit of an stretch. I cre­ated a Fluid instance of the web page and just use that, as the AIR app doesn’t do much other than just play music. I’m hoping at some point we’ll see a true desk­top appli­ca­tion that emu­lates a lot of the fea­tures you’d see in iTunes – easier playlist cre­ation, queue reorder­ing, and col­lec­tion man­age­ment. Other issues that are already improv­ing greatly are things like over­all music selec­tion, song bitrates, and the over­all web app performance. 

Another issue that is rare and goes to the core of ‘ownership vs. renting’ of music are things like what hap­pens when I get hooked on an album but I want to listen to it while some­where that’s not my com­puter or with my phone/headphones around? Some­thing like an iPod nano comes to mind. Cur­rently, your only option is to buy that album and sync it up to your device. I’d love to see some sort of DRM daemon that runs on your system that allows you to down­load DRM-​limited songs to your com­puter so that you could then sync them to non-​networked play­ers. This is a pipe dream but I think it’d be some­thing worth it to a lot of users – espe­cially folks who run a lot and listen to a ton of music. (obvi­ously I’m not talk­ing about me, I don’t exercise)

When I say it’s the best ‘cloud music ser­vice (for now)’, I’m refer­ring to the rumored entry into the US market by either (and pos­si­bly both) Spo­tify and Apple. Both are estab­lished in their own respec­tive mar­kets more than our friends at Rdio, and I think their entry would shake things up quite a bit. The pos­i­tive, of course, would be that it would also speed up the con­ver­sion of hold­outs to a subscription-​style model. There is a trial avail­able that will give you a chance to see if the ser­vice works for your style before they start billing you – I highly rec­om­mend it to anyone who lis­tens to a lot of music at work or on their iPhone. (or what­ever other smart­phone you may use) If you do end up join­ing, look me up

Pros:

  1. Great selec­tion of music
  2. Mobile appli­ca­tion is fast, easy to use, and makes search­ing for songs and albums very easy
  3. Good music dis­cov­ery tools
  4. Great support
  5. If you even buy an album or two a month this ser­vice will actu­ally save you money
  6. Pandora-​esque artist ‘stations’ where you can just load up an artist and hear related bands

Cons:

  1. The desk­top is basi­cally just an album cover w/ play/pause/volume. I’d love to see some­thing nicer on the desktop
  2. No iPad app yet
  3. Mobile apps don’t have abil­ity to add songs to queue yet, nor can they play through the entire queue of songs
  4. Cur­rently the only way to add an album to a playlist is one song at a time
  5. Moving songs to non-​networked devices is not pos­si­ble at this time
  6. Some songs/albums have issues with some songs only being 30 second pre­views due to licens­ing issues.

Quick thoughts on GT v. Kansas

What a debacle.  GT got embarrassed on a weekend where they really could have set themselves apart as the ONE good ACC team.  Almost everyone else lost, and obviously Tech did the same in a very disappointing effort in all phases of the game.  I’m going to quickly hit a few things that jumped out at me while watching the game:

Offense

2 things are really concerning on the offensive side of the ball, and they both are the reason why the Jackets haven’t been able to break any really big plays this year.

1) The passing game, specifically catching the ball.  I’m not here to defend Joshua Nesbitt – he didn’t look great throwing the ball at all, and he really hasn’t since the Clemson game last year.  The last 3 games have been pretty rough for the GT signal caller.  However, I don’t expect him to complete 70% of his passes for 250 yards every game.  What I do expect is that we’ll hit about 1/3 of the deep passes (over 20 yards or so), and the shorter passes should be near the 55%-65% metric.  Considering Nesbitt throws the ball deep a lot due to the single coverage most teams will show, a solid 50% completion percentage overall would be fine with me.

The problem is wide open A backs and wideouts dropping highly catchable balls.  If Roddy Jones, Stephen Hill, Orwin Smith, and the rest of the outside players can’t catch passes that hit them right in the hands, Tech is in massive trouble.

2) Let me continue dumping on the skill position players and say that the A backs and Wideouts MUST get their assigned player on the ground.  It’s absolutely imperative on every option play or toss sweep that the playside A back get out and cut the linebacker or safety they’re going to block, and the wideout must cut the corner that’s guarding him.  Watch any good running or screen team, and every successful play will have bodies littered on the playside.  Guys know we’re going to cut them, but you have to make sure 100% they’re on the ground.

Not the best video, but an example of a solid cut block:

You have to seal off the perimeter.  You just have to.  You do that, and you’ll get consistent 5, 10, 20 yard plays by the A backs and Nesbitt on the perimeter.  As it currently stands, a safety for Kansas was running free on most plays after defeating the cut and would tackle out perimeter guy after 1 or 2 yards.  We have to get 4+ yards on every running play to keep this offense going.

A lot of offensive issues, but I think overall they’re small and can be solved in time for their next opponent, UNC.

Defense

GT can’t get pressure up the middle, their DT Walls is getting pushed around on every play.  This of course leads to gap control being an issue, which is leading to a lot of the runs’ success.  If you don’t stay in your gap and defend both sides of the gaps you’re assigned to, bad things happen.  Like big runs.

Missed tackles is still an issue.  The short runs turn into huge ones.  Until GT can wrap up, they’ll be a middling defense, regardless of the scheme. Statistically GT’s D is slightly better but only by a few yards.  I think they’ll continue to improve as the year goes on, and the deep pass defense is actually quite good.  The problem is that so far the only way to get any pressure is to bring at least 2 blitzers.  If you don’t get to the QB fast on a 5 man rush, you tend to leave some gaps for the QB to get the ball to.

I can’t count the times the pressure took a little too long to get there against Kansas, and the QB dumped it off to his hot receiver and he gained 10 yards.

Penalties

Penalties kill you.  Penalties killed Tech.  The well-documented holding penalty to start the half set the tone for a disastrous half which went a little something like this:

Exhibit A) Kick return to the 30 nullified by holding, Tech starts at their own 8.  Goes 3 and out.  Punts the ball 13 yards.  Gives up a TD.

Exhibit B) Tech stops KU near midfield on 3rd down.  Called for roughing the passer.  New first down.

Exhibit C) Tech stops KU on 3rd down.  On the ensuing punt, called for roughing the kicker.

You do this sort of crap enough, and you’re going to lose a lot of games.  Tech’s offense didn’t score a ton of points but they had a good day on the stat sheet running the ball.  Almost 40 yards more than their average last year, as a matter of fact.  The defense isn’t quite there yet, but they gave up 315 yards – not exactly world beaters, but it’s not like they got gashed on every play.  They just would maddeningly find ways to keep the KU offense on the field.  Ultimately it led to a loss.

Maybe this is last year’s Miami game where they just played a truly awful game, regrouped, and didn’t lose another game until the UGA contest.  If you look at the schedule, every single team they play for the rest of the year is beatable from here on out – even the teams I said they initially had no chance against.  However, who is this Georgia Tech team?  I’m not sure even they know yet.  They didn’t look like they were ready to play last week, and if they pull that sort of stunt going up to a depleted UNC squad this Saturday, they may come back to town 1-2.

However, if they learn that you can’t take a play off, and you have to finish (as cliche as that may be), this team has all of the ability to come out and use this game as a chance to kick off a really strong run.

Quick thoughts on GT v. SC State game

I already posted my thoughts on the offensive effort so I’ll add a few bullet points about the entire game.

Offense

Great reads by all 3 QBs that played.  Nesbitt made the cleanest reads and was one step ahead on every run.  Everyone’s already talked about throwing the ball and I was honestly a bit surprised they didn’t spend more time working on that in live game action.  You figure that if you are going to try to air it out a bit, why not do it in game one?  Who knows.  In any event I’m not that worried about it (yet).  The first game of the season is always a bit unpredictable.

Looks like we have a lot more depth on the offensive line this year.  I’m not trying to make excuses for the Iowa game – GT got their butt handed to them in every phase of the game.  However, they had a skeleton crew at OL in that game, and it certainly didn’t help.  Hopefully this year come bowl season the depth can help keep the team competitive.

The A-backs and WRs did not do a good job blocking the corners and linebackers on the perimeter.  Despite that, Nesbitt was able to rip off huge runs but this is against lesser competition.  UNC, Miami, or VT will shut down our perimeter game if  Roddy Jones and company don’t seal off the edges better.

Defense

Overall, the entire effort has to be taken with a grain of salt.  It’s the first game in a 3-4 with frankly, the wrong personnel.  We’re undersized at defensive tackle and ILB, and this means the only way for Tech to really dominate is to have flawless technique when engaging the offense and playing smart.  Maybe it was the heat, maybe it was the competition (or lack thereof), but I can’t even count how many plays I watched the defensive tackle over-pursue to one side or the other and then see the running back run thru the hole where the tackle used to be.  That has to be cleaned up.

To Groh & the rest of the staff’s credit, they got it cleaned up by the half.  I liked the effort by the guys to maintain leverage at the point of attack once they had a chance to see what a bunch of big 300 pounders would try to do to them on every play.  The bottom line is that GT’s defense isn’t going to dominate every game, but they should do two things:

a) play more disciplined, focused, consistent defense

b) adjust based on what the other team is doing

Last year’s defense did none of that.  They looked lost in over half of the games they played (Miami, FSU, both Clemson games, UGA, Iowa all come to mind) and the staff did nothing to adjust to what the other teams were doing.   I don’t guarantee Tech will even be in the top 50 defenses in the country, but there is no way in hell Groh will ever allow the sort of disaster that happened against UGA last year, where they ran essentially the same 3 plays the entire game, and the Jackets did nothing to adjust at all.

And finally…

Solid but unspectacular win for the Jackets.  Expectations have been raised in Atlanta, so a lot of people found a ton to complain about (myself included).  But overall, it’s the first game of the year, two of their best playmakers on both sides of the ball are being replaced, and they are running an entirely new defensive scheme.  Mistakes are going to be made.  But good coaches correct them and the next week they are improved.

I really do believe GT is going to stomp the life out of Kansas this weekend.

2010 FSU Football Forecast

So, if you’ve followed FSU football or college football, the fortunes of the Noles kind of went like this:  The 70s were a building decade, the 80s saw the Noles come into their own as a national power, and the 90s were a decade dominated by FSU.  By 2000, the team began to lose it’s mojo, and the late 00s Noles were an afterthought.  Enter Jimbo Fisher & Mark Stoops. Both men are highly respected and have a history of success everywhere they’ve coached.  I expect the first year to be a bit of up and down, but ultimately building to the 2010-2020 decade to be a decade full of FSU dominance.  And away we go…

09/04/10 Samford (Win)

Well, looks like I basically called this one (FSU won 59-6, I had said 56-3).  A fairly dominant effort in every phase of the game by the Noles – they blocked a kick, ran one back for a TD, Ponder threw 4 TDs in a half, and the running game was able to rip off yards by the bunch.  A good start to the season.

09/11/10 @ Oklahoma (Win)

I feel like FSU’s got a shot here.  I’m going to say they win, but I’m the least sure about this game of any all year.  Noles win by less than a TD.  If, and this is a huge if, the Noles can stop the Oklahoma running game, I think they do enough in the other phases to win the game.  Oklahoma has a potent offense but has lost a lot of talent in the past 2 years.  They keep on reloading, but I feel like the Noles can do enough to win on the road.

09/18/10 BYU (Win)

FSU is just too fast for BYU.  Watch the pass rush for the Noles to absolutely overwhelm BYU.  FSU wins by 28.

9/25/10 Wake Forest (Win)

This game could get ugly, fast.  FSU should just run by Wake, running up the score and getting the backups in.  FSU by 5 touchdowns.

10/2/10 @ UVA (Win)

UVA is a team being rebuilt and I think they just don’t have the horses on defense to slow down FSU’s attack.   FSU should be able to spread the field, throw tons of screens and just abuse the corners, getting huge yards after the catch.  FSU doesn’t win as big as you’d think, as they have backups in after the half, focusing on Miami.  FSU still scores 50+ for the 3rd time of the season.

10/9/10 @ Miami (Win)

This game is the beginning of the tough mid stretch for the Noles.  Other than Oklahoma, there really hasn’t been any real competition yet.  But the next few games feature Miami, BC, Clemson and UNC.  Going on the road to Miami is never an easy task, but I think that FSU is due to finally contain the big game passing of Jacory Harris.  This is the first game in 4 or 5 years that both teams will really be competitive top 25 teams, so this could be a great one.  FSU wins late, in a close one.  They’re always close.

10/16/10 Boston College (Win)

This one really could go either way.  In my mind, the winner of this game should go to the ACC title game assuming neither slip up anywhere else.

BC is stout on defense, with two of the best linebackers in the nation.  They should play well enough to really slow down the FSU attack and keep the game very close.  BC’s running game is nothing to sneeze at, and I see them attacking FSU’s tackles head on, and wearing the smaller guys down.  FSU by less than 10.

10/28/10 @ NC State (Win)

I look for a repeat of last year’s game, where neither defense seemed interested in stopping the other.  FSU scores 50+, but gives up 4 or 5 TDs of their own.

11/06/10 UNC (Win)

I fully expect UNC to give FSU a run for their money, but ultimately the forthcoming suspensions will be too much for the Heels to handle.  FSU wins by 14, setting up a huge game with Clemson.

11/13/10 Clemson (Loss)

FSU’s going to be riding high and I feel like Clemson has this rare ability to ruin FSU’s season almost every year.  Watch them to do it again.  By now, both teams will know who they are and what they’re good at, and I think Clemson’s offense will be a very potent attack that will be hard for the Noles to stop.  FSU loses by 10 on a late big play by Clemson dashing any hopes for a comeback.  Close, but just not enough.

11/20/10 @ Maryland (Win)

Maryland is a team in freefall, and FSU will put them out of their misery – and clenching a berth in the ACC championship game in the process.  FSU by 17.

11/27/10 UF (Loss)

This should be the game that makes this a rivalry again.  The past few years have been an utter embarasment for the Seminoles, with UF just blowing them out.  The tide is beginning to turn though, with FSU finally recruiting like it’s the 90s, they have some continuity on offense and defense, and UF realizes they don’t really have a QB that’s perfectly suited to their offense like Tebow was.  That doesn’t mean UF is going to stink, mind you.  This is still one of the best, if not the best, programs in the nation over the past 10 years.  However, I think that the pendulum is beginning to swing back.

FSU’s defense should be able to contain the spread option by this time of the year, and that alone will keep the game competitive.  UF’s defense will also stifle the running game of FSU, turning this game into essentially a showdown between Ponder and Brantley.  I think you know who I think should win that contest.

However, Florida is still Florida, and FSU is just a program that’s back on the rise.  Championship teams find ways to win big games like this, and UF is a championship team.  FSU isn’t (yet).  With that said, I see UF winning a close game that renews the rivalry and makes next year’s game that much bigger.

So that brings us to 10-2, heading to the ACC title game.  FSU should lose to VT in that game, and the Noles are a total Jekyll/Hyde sort of team in bowl games, so we could possibly see the season end on a 3 game losing streak.  Still, 10-4 or 11-3 seems attainable to me in what is essentially the dawn of the next era of FSU football.  I think that next year FSU re-enters the national picture again, but this year is just a bit of buildup for that.  The offense is back, and once the defense gets back to the levels they’re capable of, FSU will be an ACC and national power again.

2010 GT Football Forecast

Holy cow, the first games are tonight.  I’ll post my FSU prediction tomorrow, but here’s my 2010 GT forecast.  Let me know what you think.

9/4/10 South Carolina State (Win)

First game of the year – I think the offense will roll, and we’ll see backups soon after halftime on offense.  The defense will be tested early by a better team that you’d think (10-2 last year, but in the MEAC).  Tech rolls, wins by 4 TDs.

9/11/10 @ The University of Kansas (Win)

This game has all of the markings of a blowout win.  UK’s rebuilding on defense, they’re still trying to figure out who their QB is on offense, and the only real bright spot is their running back.  Having a great back doesn’t help if you’re down by 21 at the half.  Tech wins by 3 TDs.

9/18/10 @ The University of North Carolina (Win)

I wouldn’t say this is a ‘trap’ game per se, UNC is ranked for crying out loud.  But, the media has been all over the heels because of the scandals surrounding the team.  Even if they’re still missing some of their best defenders, this is one of the best defenses in the nation.  I think GT will do enough to win, but it could definitely go either way.  Tech by 10.

9/25/10 North Carolina State University (Win)

NCSU is awful on defense.  Just awful. Tech is glad to be back home.  Tech coasts, we might see backups again pretty early.  We might see 50+ points on the board in this game from GT, and a good 30 from the ‘pack.

10/2/10 @ Wake Forest University (Win)

Wake always plays GT close it seems, and I don’t see this game being any different.  Despite the fact that the Deacs are trying to rework their offense after losing their 16 year starter at QB, they should be a formidable offensive opponent.  Tech wins a close game, but not as close as last year.  Tech by less than a TD.

10/9/10 The University of Virginia (Win)

This could be brutal.  UVA is trying to rework their offense and switch from a 3-4 to a 4-3 under their new head coach Mike London, and Al Groh, GT’s new defensive coordinator, is UVA’s old coach (fired last year).  Expect a bit of emotional play in this one.  Tech by 21+.

10/16/10 Middle Tennessee State University (Win)

I would say GT by 100 here, but I just could see the team looking ahead to the ‘real’ stretch starting to cause an issue.  Tech wins comfortably, we see some backups get some playing time, and hopefully a healthy team going into the next week.  Tech by 17.

10/23/10 @ Clemson University (Loss *)

CU lost 2 amazing playmakers in Spiller and Ford, and it’s hard to replace arguably the best ACC back in the past 20 years.  However, prepare to hear the name Andre Ellington a lot over the next few years. The guy is a stud, and will only get better over time. The offense won’t slip as much as you’d think, this game is on the road, and GT is just due to drop a close one to Clemson.  On top of that, GT has a propensity to win one game every year they shouldn’t, and lose one they shouldn’t.  On paper, GT will be undefeated coming into this game, more talented at most positions, and should win.  But I think Clemson wins by less than a TD.

11/4/10 @ VT (Loss *)

This game will be close, and in my mind whichever team’s defense improves the most by this game will win.  VT’s offense is going to be multi-dimensional, tough as nails, and will run the ball down your throat all game.  Then, when they try to pass it, Tyrod Taylor will dance around in the pocket avoiding pressure for what seems like 5 minutes.  They just keep the chains moving.  Sound like another team we know?

Whichever team can force punts and get the ball in their offense’s hands will pull this one out.  I think GT’s D will make great strides this year, but something tells me VT does just enough to pull this one out.

VT wins by 10.

11/13/10 University of Miami-Florida (Win *)

2 straight ACC losses has coach pretty peeved, and I sense a big home win against a highly ranked UM team to get the team back on track.  Miami has a lot of talent but I think the 3-4 scheme will be really effective against this team, as Jacory Harris wilts under blitzing pressure and turns the ball over a lot.  Tech wins by 10.

11/20/10 Duke University (Win)

Cruise control after a big win last week.  All eyes on UGA.  Duke is improving, but they just don’t have the horses to compete on either side of the ball yet.  Tech by 21.

11/27/10 @ University of Georgia (Win *)

It’s amazing how much GT’s goals have shifted in the past few years.  This game is still huge, but Tech’s focus has shifted to winning titles, and there is no title for this game.  However, if they end up losing 2 ACC contests late in the year, the Jackets won’t have much to play for, and UGA should have 3 losses at this point.  This game could go either way, but I think that late in the game Nesbitt’s experience will be the difference in the game.  Tech wins with a late TD.  This might be the last time for a few years Tech has a shot at beating UGA in my opinion – they’ve got a lot of young talent coming along but this is a transitional year for them – so hopefully they take advantage of it.

So yeah, that puts Tech at 10-2, just a game out of the ACC title game.  I think we’ll see VT from the Coastal v. FSU from the Atlantic.  If, IF this were to take place, GT might be an at large BCS team, but I’m thinking we might see a Gator bowl or Chick Fil A  bowl sort of year.

The last 4 out of 5 games have an asterisk next to them.  That’s me hedging a bit.  I think that GT will split those games 2-2 somehow.  The results are my best bet, but I could see them beating Clemson on the road and dropping the home game to Miami, or really any other odd combination of 2-2 there.  They’re all ‘winnable’ games, but I just don’t see GT having enough talent to pull all of them out.

3-4 defense, demystified

The 3-4 defensive mission statement:

The 3-4 defense is all about confusion.  Using strong linemen to occupy the offensive line at the point of attack, athletic linebackers are able to attack from various angles to pressure the quarterback or stuff the run.
The 4-3 usually relies on the down linemen to penetrate.  This penetration by the linemen disrupt running plays & put pressure on the quarterback as well.  The defenders will line up in gaps and attack those holes when the play starts.  In the 4-3, the men in front of you are simply obstacles to get around if you’re a linemen.  You want to ‘defend the run on the way to the quarterback’ in most 4-3 defensive schemes.  The scheme, as far as the down linemen are concerned, is about speed, agility, and athleticism.

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However, the 3-4 is based on strength, grit and leverage if you’re a defensive linemen.  Instead of lining up in a gap between two linemen (often referred to as a ‘one gap’ defender), all 3 linemen play what is called a ‘two gap’ style of defense.  Instead of lining up in or near a gap, being responsible for anything that comes through that hole, a two gapper lines up directly in front of the lineman he is to attack,and is responsible for controlling both the gap to the left and the right of the man on offense.  This is obviously much more physically demanding, and requires players who are much larger and stronger than their 4-3 counterparts.  A lot of the time, 4-3 defensive tackles end up playing 3-4 defensive end.   As you can see, the responsibilities for each lineman essentially double in the 3-4:

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Occupying multiple offensive linemen like this open up all sorts of opportunities for the linebackers and the defense. To make the 3-4 engine ‘go’, the nose tackle (the middle defensive lineman) must command a double team.  This will open up a gap for blitzers to come through.  If the nose tackle doesn’t command a double team, a lot of what follows is moot.  Below is an example of an offensive blocking scheme against a 3-4 line:

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As you can see, the offensive guard and center both attack the nose tackle, and the offensive tackles both engage the defensive ends.  There is on ‘free’ blocker for the offense, who kind of chips off of the end.

Traditionally, teams will rush the 3 linemen and bring one or maybe two linebackers on a blitz, while playing zone coverage behind the blitz.  In other words, the players that do not rush the passer will stay back and guard and area of the field, anticipating a quick throw from the quarterback under duress from the unblocked rusher.  Let’s presume the offense is running a pass play, uses the above blocking scheme, and the defense called a simple ‘overload blitz’ coming off of the edge.  That would look something like this:

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As you can see, the blitzers overwhelm one side of the field, with the players behind the play dropping back and waiting for the quarterback to throw (if he has time).  Because the nose guard has occupied two blockers, holes develop that allow linebackers to slip through, causing all sorts of chaos before the offense can really even get the play started.  However, a lot of the time offenses can do an OK job of defending against just one or two free blitzers.  That’s where something even more disruptive comes into play.  Zone blitzes can be run out of a 4-3 or a 3-4, but it’s especially effective when you have one extra linebacker to work with.  Zone blitzes usually take at least one person that you expect to rush, drop them back into pass coverage, while overloading one side of the field with rushers.

Let’s assume again that we’re working from this basic blocking scheme:

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Instead of all 3 linemen rushing, the end on our left will drop back into coverage, and the 3 linebackers from that side of the field will blitz.  2 of them will rush immediately, while one will delay, waiting for the offensive linemen to react to the first wave, and then running around those blockers.

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These sorts of plays are textbook 3-4, and what make the entire scheme so disruptive.  The problem of course is getting the right players.  You need big, strong defensive linemen.  You can’t take a play off, you have to come to fight every play, and you have to work to occupy multiple linemen on every play.  You also need linebackers who are fast, strong, and smart.  The middle two linebackers especially must be larger than normal linebackers, as they are taking on offensive linemen more often than their counterparts in a 4-3 (4-3 linebackers usually are in pass coverage, or guarding tight ends or running backs, but rarely engaging linemen directly).

If, and that’s a big if in the college game, you’re able to get the right players in place, you can really cause problems for opposing teams.  It’s very similar to Paul Johnson’s offense in that teams just can’t effectively prepare for what they’re going to see in such short time, and it usually will lead to breakdowns.  These breakdowns should become turnovers, and help Tech win a lot of games with an already potent offense.

I’ll go into more detail about GT’s exact implementation, the types of players needed and if Tech actually has them before the first game next Saturday.

By all means, let me know if anything didnt’ make any sense or you’d like me to go into further detail.

Vectoring

So one of my friends asked me in reference to my prior post what I meant by ‘vectoring’ .  This is a defensive philosophy popularized by Jim Bates, who had some success in Denver and Miami with the scheme, but ultimately was run out of town.

The vectoring or Run Control style of defense exists to help the entire team work towards forcing an opposing player into a zone of the field that the defense wants them to be in.  It’s kind of this odd mixture between man coverage and zone coverage, and uses outside linebackers to move players to the middle of the field while NOT making actually making the tackle.  That’s what the MLB is for.

Again, the OLBs do not typically make tackles.  Odd, but it makes sense if you think about it.  Instead of working in a zone or a man situation where one player takes a risk that can or may not success (read: attempting to make a solo tackle), the Run Control/ vectoring system basically uses OLB players as traffic cops to force a player back into the center of the field.  Basically, this increases the likelihood there will be multiple players available to attempt a tackle, and thus reduces the likelihood of missed or broken tackles.

There are some very important things you need to make this system work, however.  

You need big, strong interior linemen to occupy the offensive line.  These players rarely will get sacks, as their job is to simply hold the blockers in place from the other team, so that the linebackers are then free to funnel the play to the middle linebacker (and the rest of the team).   The defensive ends will get multiple sack opportunities coming off of the edge, mainly as a result of the interior linemen creating mismatches (double teams) on the inside.  These players must also be able to peel off on running plays and meet the runner.

In essence, you use your big strong linemen to stop runs up the middle, forcing the team to try to work their way outside of the tackle box.  As soon as they try this, your outside linebackers and corners must funnel the runner back towards the middle, where the rest of the team is waiting.  Eventually, you shut the run down completely.  At this point, your speedy defensive ends tee off on the QB because of the tight man-to-man coverage your corners put on the receivers.

Sounds logical in a way, but it requires you to have a lot of players that are hard to find.  You need two big 2 gap defensive tackles.  Good luck tracking two of those down and being able to afford them.   You need two lock-down corners that can play man-to-man for most of the game.  Again, expensive positions and hard to find the talent.  You need fast, intelligent OLBs who understand the play happening behind them and funnel the opponent accordingly. And finally, you need a tackling machine at MLB.  Everywhere Bates has gone, the MLB in his defense is a top 5 tackler that year.

So when you consider the needs of this defense and you think of the personnel that were in Tampa when he showed up, it’s kind of a head scratcher.  TB had:

  •  Smaller, 1 gap penetrating offensive linemen (1 gap = you are responsible for the gap between two opposing linemen and you tackle whatever comes through it.  2 gap = you are responsible for controlling a lineman in front of you and whatever happens to the gaps to his right or left.)
  • Smaller, faster corners who work well in zone coverage.

TB got run all over.  It was no contest.  They gave up 158.2 yards per game, dead last in the league.  The smaller defensive tackles couldn’t do their job, which made the entire system break down.  Now we’re back to a variant of the Tampa 2 for the Bucs, that take advantage of the smaller size and relative quickness of it’s players.  Over the last half of the season we saw a huge improvement as the team went back to attacking instead of reacting.

So in conclusion:

System Advantages:

  • Speed on the outside (DE and OLB) allows for effective blitzing in the pass game.- Takes away the outside run & forces teams to throw the ball into tight man coverage.
  • Meets the inside run with DTs and a MLB dedicated to run stopping assignments on most every play.
  • Swarm type defense creates multiple fumble recovery possibilities.

Disadvantages:

  • If the runner beats the defender to the sideline and turns upfield, it’s a bad, bad day.  The rest of the team is waiting in the middle of the field.
  • Requires the DTs to be above average 2 gappers, big, and patient.  Also, they cannot be relied upon to rush the passer.
  • Steep learning curve for the players.
  • In general, requires a perfect set of player types for the system to run well.

Recap: Bucs v. Dolphins

The only people who would say that football is BACK are the nerds who want to see what their team is going to look like in the regular season.  Everyone else just (correctly) says it’s a bunch of backups and folks who aren’t going to make the team anyway.  However, for the Bucs this is a big transition year as they are flush with young talent from 3 solid drafts, a coach in his second year, and growing pressure on the franchise to show some growth and maturity.  After watching the first preseason game, I think some questions have been answered.

Last year’s offense was a bit of a hodge-podge of philosophies, with Jeff Jagodzinski being hired as the coordinator and being fired within 8 months.  When Greg Olson was promoted from QB coach to coordinator weeks before the season began, he kept most of the tenets of Jagodzinski’s offense and added a few wrinkles of his own.  However at times the playcalling seemed uninspired, and I think that can be attributed to 50% Olson not being comfortable calling HIS plays, and 50% personnel issues.

Saturday night’s game at Miami was a great glimpse into what this year’s offense will look like with the coaching staff and personnel in place. Olson wants the offensive line to establish the line of scrimmage and get Cadillac Williams and the Bucs’ ground game rolling. Williams was impressive in ripping off a pair of 8-yard runs and finishing the night with 21 yards on four carries (5.3 avg.). Once the ground game was established and used with some regularity, the quarterbacks took some big shots downfield in a vertical passing game. Josh Freeman hit Mike Williams on a 30-yard fade pass to help set up Sammie Stroughter’s 13-yard touchdown catch two plays later. Josh Johnson threw deep twice to Reggie Brown and Arrelious Benn, but was off the mark on both throws and saw his pass to Brown get intercepted. Rudy Carpenter threw deep down the middle to Chris Brooks, who hauled in a 31-yard pass before fumbling the ball – and the game – away with just over two minutes left in regulation. Freeman finished the game 4-of-4 for 53 yards and one touchdown and that’s exactly what Olson wants to see. If everything goes as planned, Williams’ running will set Freeman up for manageable passing downs, high-percentage passes and a couple deep shots, and touchdowns instead of field goals inside the red zone.  This offense isn’t going to be that much different from what we saw when Gruden was in town, honestly.  I think the main difference will be that Olson is a bit more patient than Gruden ever was, and I think that’ll lend to a more balanced attack.

The defense looks to be a whole lot of the same if you are used to seeing mostly base cover 2 defense.  Gone is the ‘vectoring’ style of defense that essentially funnels running plays to the MLB and forces corners to play straight up man the entire game.  This passive style of defense relies of big, strong players to keep everything in the middle of the field, and frankly those players just don’t exist on the Bucs roster currently.  So, we’ve gone back to the older style of smaller, attacking, penetrating down linemen with mostly zone behind it.  It’s hard to really know what sort of schemes we’ll see going forward since some personnel were missing (Talib, their best corner, being the main one), so I’m curious to see how much we see man coverage this year at all.  My guess is we’ll see a very small amount, mostly on plays where we see nickel backs on the field and Ronde Barber bliztes from the slot (that’s still one of their favorite plays).  The Bucs did a good job of swarming to the ball, got some pressure on the QB, and forced a few turnovers.  However, the Dolphins were able to run up the middle early on at will.  I think the interior linemen will be tested early and often until they can prove they can stop that sort of thing.  It was the weakness of the defense last year, and something tells me it will be early on this year as 2 of the top 3 DTs are rookies.  It’s going to take some time for them to get accustomed to the speed of the league.

Overall, I think that the Bucs had a lot to like about their first game.  They actually dominated physically and the first team offense looked really crisp in some awful weather.  Freeman was 4/4 with a TD and Caddy was running hard.  However, I think one thing you’ll quickly notice about this team is the HUGE dropoff from the first team to the second team.  This happens a lot with younger squads who are rebuilding.  I think if you look around, the Bucs are maybe one or two players away from having a squad that could, in theory, challenge for a playoff spot.  The problem is that they have no depth behind the core they’re building.  So, if and when a player goes down with injury, you’re going to see a huge drop off in production.  God help them if Freeman gets hurt or another player without a solid backup goes down.  If you look at the Bucs roster on paper, they have enough talent to compete with anyone.  However, the lack of depth points to a team that will be lucky to win more than 6 or 7 games.  I think they’re a year away.

A few other notes from the game this weekend:

  • Freeman looks in control. 100%. Good movement in the pocket, doesn’t try to run first. Eyes downfield.
  • It’ll be interesting to see how much we see the FB dive with Earnest Graham playing at FB full time now.  He could be a valuable weapon.
  • Interior run game looks a lot better than sweeps and tackle runs.
  • Mike Willliams will be a star in the NFL. Write it down.
  • Derrick Ward is terrible. I think Kareem Huggins will beat him out for the #2 RB job. Ward was the ‘speed guy’ in NY, but can’t get outside in Tampa. Defense strings it out and kills the play every time.  He has no burst and no power, either.
  • The Bucs were flagged seven times for 58 yards.
  • TB slowly is becoming one of the best ST teams in the league. Punting and kick return teams will take pressure off of a young offense and put them in position to put points on the board.

What’s Up?

So, more big news.

Last week was my first at What’s Up Inter­ac­tive, an Atlanta web mar­ket­ing agency. I’ll be han­dling a big chunk of their front end devel­op­ment for some very impres­sive clients. As fate would have it, another one of the front end guys is my buddy Paul, so it’s nice to col­lab­o­rate with a famil­iar face.

I don’t remem­ber ever being as eager or excited to start some­thing as I have been with this oppor­tu­nity (Prob­a­bly explains me lit­er­ally stop­ping work at one place Monday and start­ing at the other on Tues­day!). I’m really look­ing for­ward to a clean slate, and a chance to work with some blue chip clients at a larger company. 

Between the engage­ment & this, it’s been an event­ful few months. But in a very, very good way.