Quick thoughts on GT v. Kansas

What a debacle.  GT got embarrassed on a weekend where they really could have set themselves apart as the ONE good ACC team.  Almost everyone else lost, and obviously Tech did the same in a very disappointing effort in all phases of the game.  I’m going to quickly hit a few things that jumped out at me while watching the game:

Offense

2 things are really concerning on the offensive side of the ball, and they both are the reason why the Jackets haven’t been able to break any really big plays this year.

1) The passing game, specifically catching the ball.  I’m not here to defend Joshua Nesbitt – he didn’t look great throwing the ball at all, and he really hasn’t since the Clemson game last year.  The last 3 games have been pretty rough for the GT signal caller.  However, I don’t expect him to complete 70% of his passes for 250 yards every game.  What I do expect is that we’ll hit about 1/3 of the deep passes (over 20 yards or so), and the shorter passes should be near the 55%-65% metric.  Considering Nesbitt throws the ball deep a lot due to the single coverage most teams will show, a solid 50% completion percentage overall would be fine with me.

The problem is wide open A backs and wideouts dropping highly catchable balls.  If Roddy Jones, Stephen Hill, Orwin Smith, and the rest of the outside players can’t catch passes that hit them right in the hands, Tech is in massive trouble.

2) Let me continue dumping on the skill position players and say that the A backs and Wideouts MUST get their assigned player on the ground.  It’s absolutely imperative on every option play or toss sweep that the playside A back get out and cut the linebacker or safety they’re going to block, and the wideout must cut the corner that’s guarding him.  Watch any good running or screen team, and every successful play will have bodies littered on the playside.  Guys know we’re going to cut them, but you have to make sure 100% they’re on the ground.

Not the best video, but an example of a solid cut block:

You have to seal off the perimeter.  You just have to.  You do that, and you’ll get consistent 5, 10, 20 yard plays by the A backs and Nesbitt on the perimeter.  As it currently stands, a safety for Kansas was running free on most plays after defeating the cut and would tackle out perimeter guy after 1 or 2 yards.  We have to get 4+ yards on every running play to keep this offense going.

A lot of offensive issues, but I think overall they’re small and can be solved in time for their next opponent, UNC.

Defense

GT can’t get pressure up the middle, their DT Walls is getting pushed around on every play.  This of course leads to gap control being an issue, which is leading to a lot of the runs’ success.  If you don’t stay in your gap and defend both sides of the gaps you’re assigned to, bad things happen.  Like big runs.

Missed tackles is still an issue.  The short runs turn into huge ones.  Until GT can wrap up, they’ll be a middling defense, regardless of the scheme. Statistically GT’s D is slightly better but only by a few yards.  I think they’ll continue to improve as the year goes on, and the deep pass defense is actually quite good.  The problem is that so far the only way to get any pressure is to bring at least 2 blitzers.  If you don’t get to the QB fast on a 5 man rush, you tend to leave some gaps for the QB to get the ball to.

I can’t count the times the pressure took a little too long to get there against Kansas, and the QB dumped it off to his hot receiver and he gained 10 yards.

Penalties

Penalties kill you.  Penalties killed Tech.  The well-documented holding penalty to start the half set the tone for a disastrous half which went a little something like this:

Exhibit A) Kick return to the 30 nullified by holding, Tech starts at their own 8.  Goes 3 and out.  Punts the ball 13 yards.  Gives up a TD.

Exhibit B) Tech stops KU near midfield on 3rd down.  Called for roughing the passer.  New first down.

Exhibit C) Tech stops KU on 3rd down.  On the ensuing punt, called for roughing the kicker.

You do this sort of crap enough, and you’re going to lose a lot of games.  Tech’s offense didn’t score a ton of points but they had a good day on the stat sheet running the ball.  Almost 40 yards more than their average last year, as a matter of fact.  The defense isn’t quite there yet, but they gave up 315 yards – not exactly world beaters, but it’s not like they got gashed on every play.  They just would maddeningly find ways to keep the KU offense on the field.  Ultimately it led to a loss.

Maybe this is last year’s Miami game where they just played a truly awful game, regrouped, and didn’t lose another game until the UGA contest.  If you look at the schedule, every single team they play for the rest of the year is beatable from here on out – even the teams I said they initially had no chance against.  However, who is this Georgia Tech team?  I’m not sure even they know yet.  They didn’t look like they were ready to play last week, and if they pull that sort of stunt going up to a depleted UNC squad this Saturday, they may come back to town 1-2.

However, if they learn that you can’t take a play off, and you have to finish (as cliche as that may be), this team has all of the ability to come out and use this game as a chance to kick off a really strong run.

Quick thoughts on GT v. SC State game

I already posted my thoughts on the offensive effort so I’ll add a few bullet points about the entire game.

Offense

Great reads by all 3 QBs that played.  Nesbitt made the cleanest reads and was one step ahead on every run.  Everyone’s already talked about throwing the ball and I was honestly a bit surprised they didn’t spend more time working on that in live game action.  You figure that if you are going to try to air it out a bit, why not do it in game one?  Who knows.  In any event I’m not that worried about it (yet).  The first game of the season is always a bit unpredictable.

Looks like we have a lot more depth on the offensive line this year.  I’m not trying to make excuses for the Iowa game – GT got their butt handed to them in every phase of the game.  However, they had a skeleton crew at OL in that game, and it certainly didn’t help.  Hopefully this year come bowl season the depth can help keep the team competitive.

The A-backs and WRs did not do a good job blocking the corners and linebackers on the perimeter.  Despite that, Nesbitt was able to rip off huge runs but this is against lesser competition.  UNC, Miami, or VT will shut down our perimeter game if  Roddy Jones and company don’t seal off the edges better.

Defense

Overall, the entire effort has to be taken with a grain of salt.  It’s the first game in a 3-4 with frankly, the wrong personnel.  We’re undersized at defensive tackle and ILB, and this means the only way for Tech to really dominate is to have flawless technique when engaging the offense and playing smart.  Maybe it was the heat, maybe it was the competition (or lack thereof), but I can’t even count how many plays I watched the defensive tackle over-pursue to one side or the other and then see the running back run thru the hole where the tackle used to be.  That has to be cleaned up.

To Groh & the rest of the staff’s credit, they got it cleaned up by the half.  I liked the effort by the guys to maintain leverage at the point of attack once they had a chance to see what a bunch of big 300 pounders would try to do to them on every play.  The bottom line is that GT’s defense isn’t going to dominate every game, but they should do two things:

a) play more disciplined, focused, consistent defense

b) adjust based on what the other team is doing

Last year’s defense did none of that.  They looked lost in over half of the games they played (Miami, FSU, both Clemson games, UGA, Iowa all come to mind) and the staff did nothing to adjust to what the other teams were doing.   I don’t guarantee Tech will even be in the top 50 defenses in the country, but there is no way in hell Groh will ever allow the sort of disaster that happened against UGA last year, where they ran essentially the same 3 plays the entire game, and the Jackets did nothing to adjust at all.

And finally…

Solid but unspectacular win for the Jackets.  Expectations have been raised in Atlanta, so a lot of people found a ton to complain about (myself included).  But overall, it’s the first game of the year, two of their best playmakers on both sides of the ball are being replaced, and they are running an entirely new defensive scheme.  Mistakes are going to be made.  But good coaches correct them and the next week they are improved.

I really do believe GT is going to stomp the life out of Kansas this weekend.

2010 FSU Football Forecast

So, if you’ve followed FSU football or college football, the fortunes of the Noles kind of went like this:  The 70s were a building decade, the 80s saw the Noles come into their own as a national power, and the 90s were a decade dominated by FSU.  By 2000, the team began to lose it’s mojo, and the late 00s Noles were an afterthought.  Enter Jimbo Fisher & Mark Stoops. Both men are highly respected and have a history of success everywhere they’ve coached.  I expect the first year to be a bit of up and down, but ultimately building to the 2010-2020 decade to be a decade full of FSU dominance.  And away we go…

09/04/10 Samford (Win)

Well, looks like I basically called this one (FSU won 59-6, I had said 56-3).  A fairly dominant effort in every phase of the game by the Noles – they blocked a kick, ran one back for a TD, Ponder threw 4 TDs in a half, and the running game was able to rip off yards by the bunch.  A good start to the season.

09/11/10 @ Oklahoma (Win)

I feel like FSU’s got a shot here.  I’m going to say they win, but I’m the least sure about this game of any all year.  Noles win by less than a TD.  If, and this is a huge if, the Noles can stop the Oklahoma running game, I think they do enough in the other phases to win the game.  Oklahoma has a potent offense but has lost a lot of talent in the past 2 years.  They keep on reloading, but I feel like the Noles can do enough to win on the road.

09/18/10 BYU (Win)

FSU is just too fast for BYU.  Watch the pass rush for the Noles to absolutely overwhelm BYU.  FSU wins by 28.

9/25/10 Wake Forest (Win)

This game could get ugly, fast.  FSU should just run by Wake, running up the score and getting the backups in.  FSU by 5 touchdowns.

10/2/10 @ UVA (Win)

UVA is a team being rebuilt and I think they just don’t have the horses on defense to slow down FSU’s attack.   FSU should be able to spread the field, throw tons of screens and just abuse the corners, getting huge yards after the catch.  FSU doesn’t win as big as you’d think, as they have backups in after the half, focusing on Miami.  FSU still scores 50+ for the 3rd time of the season.

10/9/10 @ Miami (Win)

This game is the beginning of the tough mid stretch for the Noles.  Other than Oklahoma, there really hasn’t been any real competition yet.  But the next few games feature Miami, BC, Clemson and UNC.  Going on the road to Miami is never an easy task, but I think that FSU is due to finally contain the big game passing of Jacory Harris.  This is the first game in 4 or 5 years that both teams will really be competitive top 25 teams, so this could be a great one.  FSU wins late, in a close one.  They’re always close.

10/16/10 Boston College (Win)

This one really could go either way.  In my mind, the winner of this game should go to the ACC title game assuming neither slip up anywhere else.

BC is stout on defense, with two of the best linebackers in the nation.  They should play well enough to really slow down the FSU attack and keep the game very close.  BC’s running game is nothing to sneeze at, and I see them attacking FSU’s tackles head on, and wearing the smaller guys down.  FSU by less than 10.

10/28/10 @ NC State (Win)

I look for a repeat of last year’s game, where neither defense seemed interested in stopping the other.  FSU scores 50+, but gives up 4 or 5 TDs of their own.

11/06/10 UNC (Win)

I fully expect UNC to give FSU a run for their money, but ultimately the forthcoming suspensions will be too much for the Heels to handle.  FSU wins by 14, setting up a huge game with Clemson.

11/13/10 Clemson (Loss)

FSU’s going to be riding high and I feel like Clemson has this rare ability to ruin FSU’s season almost every year.  Watch them to do it again.  By now, both teams will know who they are and what they’re good at, and I think Clemson’s offense will be a very potent attack that will be hard for the Noles to stop.  FSU loses by 10 on a late big play by Clemson dashing any hopes for a comeback.  Close, but just not enough.

11/20/10 @ Maryland (Win)

Maryland is a team in freefall, and FSU will put them out of their misery – and clenching a berth in the ACC championship game in the process.  FSU by 17.

11/27/10 UF (Loss)

This should be the game that makes this a rivalry again.  The past few years have been an utter embarasment for the Seminoles, with UF just blowing them out.  The tide is beginning to turn though, with FSU finally recruiting like it’s the 90s, they have some continuity on offense and defense, and UF realizes they don’t really have a QB that’s perfectly suited to their offense like Tebow was.  That doesn’t mean UF is going to stink, mind you.  This is still one of the best, if not the best, programs in the nation over the past 10 years.  However, I think that the pendulum is beginning to swing back.

FSU’s defense should be able to contain the spread option by this time of the year, and that alone will keep the game competitive.  UF’s defense will also stifle the running game of FSU, turning this game into essentially a showdown between Ponder and Brantley.  I think you know who I think should win that contest.

However, Florida is still Florida, and FSU is just a program that’s back on the rise.  Championship teams find ways to win big games like this, and UF is a championship team.  FSU isn’t (yet).  With that said, I see UF winning a close game that renews the rivalry and makes next year’s game that much bigger.

So that brings us to 10-2, heading to the ACC title game.  FSU should lose to VT in that game, and the Noles are a total Jekyll/Hyde sort of team in bowl games, so we could possibly see the season end on a 3 game losing streak.  Still, 10-4 or 11-3 seems attainable to me in what is essentially the dawn of the next era of FSU football.  I think that next year FSU re-enters the national picture again, but this year is just a bit of buildup for that.  The offense is back, and once the defense gets back to the levels they’re capable of, FSU will be an ACC and national power again.

2010 GT Football Forecast

Holy cow, the first games are tonight.  I’ll post my FSU prediction tomorrow, but here’s my 2010 GT forecast.  Let me know what you think.

9/4/10 South Carolina State (Win)

First game of the year – I think the offense will roll, and we’ll see backups soon after halftime on offense.  The defense will be tested early by a better team that you’d think (10-2 last year, but in the MEAC).  Tech rolls, wins by 4 TDs.

9/11/10 @ The University of Kansas (Win)

This game has all of the markings of a blowout win.  UK’s rebuilding on defense, they’re still trying to figure out who their QB is on offense, and the only real bright spot is their running back.  Having a great back doesn’t help if you’re down by 21 at the half.  Tech wins by 3 TDs.

9/18/10 @ The University of North Carolina (Win)

I wouldn’t say this is a ‘trap’ game per se, UNC is ranked for crying out loud.  But, the media has been all over the heels because of the scandals surrounding the team.  Even if they’re still missing some of their best defenders, this is one of the best defenses in the nation.  I think GT will do enough to win, but it could definitely go either way.  Tech by 10.

9/25/10 North Carolina State University (Win)

NCSU is awful on defense.  Just awful. Tech is glad to be back home.  Tech coasts, we might see backups again pretty early.  We might see 50+ points on the board in this game from GT, and a good 30 from the ‘pack.

10/2/10 @ Wake Forest University (Win)

Wake always plays GT close it seems, and I don’t see this game being any different.  Despite the fact that the Deacs are trying to rework their offense after losing their 16 year starter at QB, they should be a formidable offensive opponent.  Tech wins a close game, but not as close as last year.  Tech by less than a TD.

10/9/10 The University of Virginia (Win)

This could be brutal.  UVA is trying to rework their offense and switch from a 3-4 to a 4-3 under their new head coach Mike London, and Al Groh, GT’s new defensive coordinator, is UVA’s old coach (fired last year).  Expect a bit of emotional play in this one.  Tech by 21+.

10/16/10 Middle Tennessee State University (Win)

I would say GT by 100 here, but I just could see the team looking ahead to the ‘real’ stretch starting to cause an issue.  Tech wins comfortably, we see some backups get some playing time, and hopefully a healthy team going into the next week.  Tech by 17.

10/23/10 @ Clemson University (Loss *)

CU lost 2 amazing playmakers in Spiller and Ford, and it’s hard to replace arguably the best ACC back in the past 20 years.  However, prepare to hear the name Andre Ellington a lot over the next few years. The guy is a stud, and will only get better over time. The offense won’t slip as much as you’d think, this game is on the road, and GT is just due to drop a close one to Clemson.  On top of that, GT has a propensity to win one game every year they shouldn’t, and lose one they shouldn’t.  On paper, GT will be undefeated coming into this game, more talented at most positions, and should win.  But I think Clemson wins by less than a TD.

11/4/10 @ VT (Loss *)

This game will be close, and in my mind whichever team’s defense improves the most by this game will win.  VT’s offense is going to be multi-dimensional, tough as nails, and will run the ball down your throat all game.  Then, when they try to pass it, Tyrod Taylor will dance around in the pocket avoiding pressure for what seems like 5 minutes.  They just keep the chains moving.  Sound like another team we know?

Whichever team can force punts and get the ball in their offense’s hands will pull this one out.  I think GT’s D will make great strides this year, but something tells me VT does just enough to pull this one out.

VT wins by 10.

11/13/10 University of Miami-Florida (Win *)

2 straight ACC losses has coach pretty peeved, and I sense a big home win against a highly ranked UM team to get the team back on track.  Miami has a lot of talent but I think the 3-4 scheme will be really effective against this team, as Jacory Harris wilts under blitzing pressure and turns the ball over a lot.  Tech wins by 10.

11/20/10 Duke University (Win)

Cruise control after a big win last week.  All eyes on UGA.  Duke is improving, but they just don’t have the horses to compete on either side of the ball yet.  Tech by 21.

11/27/10 @ University of Georgia (Win *)

It’s amazing how much GT’s goals have shifted in the past few years.  This game is still huge, but Tech’s focus has shifted to winning titles, and there is no title for this game.  However, if they end up losing 2 ACC contests late in the year, the Jackets won’t have much to play for, and UGA should have 3 losses at this point.  This game could go either way, but I think that late in the game Nesbitt’s experience will be the difference in the game.  Tech wins with a late TD.  This might be the last time for a few years Tech has a shot at beating UGA in my opinion – they’ve got a lot of young talent coming along but this is a transitional year for them – so hopefully they take advantage of it.

So yeah, that puts Tech at 10-2, just a game out of the ACC title game.  I think we’ll see VT from the Coastal v. FSU from the Atlantic.  If, IF this were to take place, GT might be an at large BCS team, but I’m thinking we might see a Gator bowl or Chick Fil A  bowl sort of year.

The last 4 out of 5 games have an asterisk next to them.  That’s me hedging a bit.  I think that GT will split those games 2-2 somehow.  The results are my best bet, but I could see them beating Clemson on the road and dropping the home game to Miami, or really any other odd combination of 2-2 there.  They’re all ‘winnable’ games, but I just don’t see GT having enough talent to pull all of them out.

3-4 defense, demystified

The 3-4 defensive mission statement:

The 3-4 defense is all about confusion.  Using strong linemen to occupy the offensive line at the point of attack, athletic linebackers are able to attack from various angles to pressure the quarterback or stuff the run.
The 4-3 usually relies on the down linemen to penetrate.  This penetration by the linemen disrupt running plays & put pressure on the quarterback as well.  The defenders will line up in gaps and attack those holes when the play starts.  In the 4-3, the men in front of you are simply obstacles to get around if you’re a linemen.  You want to ‘defend the run on the way to the quarterback’ in most 4-3 defensive schemes.  The scheme, as far as the down linemen are concerned, is about speed, agility, and athleticism.

1006036493_1

However, the 3-4 is based on strength, grit and leverage if you’re a defensive linemen.  Instead of lining up in a gap between two linemen (often referred to as a ‘one gap’ defender), all 3 linemen play what is called a ‘two gap’ style of defense.  Instead of lining up in or near a gap, being responsible for anything that comes through that hole, a two gapper lines up directly in front of the lineman he is to attack,and is responsible for controlling both the gap to the left and the right of the man on offense.  This is obviously much more physically demanding, and requires players who are much larger and stronger than their 4-3 counterparts.  A lot of the time, 4-3 defensive tackles end up playing 3-4 defensive end.   As you can see, the responsibilities for each lineman essentially double in the 3-4:

1006036493_2
Occupying multiple offensive linemen like this open up all sorts of opportunities for the linebackers and the defense. To make the 3-4 engine ‘go’, the nose tackle (the middle defensive lineman) must command a double team.  This will open up a gap for blitzers to come through.  If the nose tackle doesn’t command a double team, a lot of what follows is moot.  Below is an example of an offensive blocking scheme against a 3-4 line:

1006036493_3

As you can see, the offensive guard and center both attack the nose tackle, and the offensive tackles both engage the defensive ends.  There is on ‘free’ blocker for the offense, who kind of chips off of the end.

Traditionally, teams will rush the 3 linemen and bring one or maybe two linebackers on a blitz, while playing zone coverage behind the blitz.  In other words, the players that do not rush the passer will stay back and guard and area of the field, anticipating a quick throw from the quarterback under duress from the unblocked rusher.  Let’s presume the offense is running a pass play, uses the above blocking scheme, and the defense called a simple ‘overload blitz’ coming off of the edge.  That would look something like this:

1006036493_4

As you can see, the blitzers overwhelm one side of the field, with the players behind the play dropping back and waiting for the quarterback to throw (if he has time).  Because the nose guard has occupied two blockers, holes develop that allow linebackers to slip through, causing all sorts of chaos before the offense can really even get the play started.  However, a lot of the time offenses can do an OK job of defending against just one or two free blitzers.  That’s where something even more disruptive comes into play.  Zone blitzes can be run out of a 4-3 or a 3-4, but it’s especially effective when you have one extra linebacker to work with.  Zone blitzes usually take at least one person that you expect to rush, drop them back into pass coverage, while overloading one side of the field with rushers.

Let’s assume again that we’re working from this basic blocking scheme:

1006036493_3

Instead of all 3 linemen rushing, the end on our left will drop back into coverage, and the 3 linebackers from that side of the field will blitz.  2 of them will rush immediately, while one will delay, waiting for the offensive linemen to react to the first wave, and then running around those blockers.

1006036493_6

These sorts of plays are textbook 3-4, and what make the entire scheme so disruptive.  The problem of course is getting the right players.  You need big, strong defensive linemen.  You can’t take a play off, you have to come to fight every play, and you have to work to occupy multiple linemen on every play.  You also need linebackers who are fast, strong, and smart.  The middle two linebackers especially must be larger than normal linebackers, as they are taking on offensive linemen more often than their counterparts in a 4-3 (4-3 linebackers usually are in pass coverage, or guarding tight ends or running backs, but rarely engaging linemen directly).

If, and that’s a big if in the college game, you’re able to get the right players in place, you can really cause problems for opposing teams.  It’s very similar to Paul Johnson’s offense in that teams just can’t effectively prepare for what they’re going to see in such short time, and it usually will lead to breakdowns.  These breakdowns should become turnovers, and help Tech win a lot of games with an already potent offense.

I’ll go into more detail about GT’s exact implementation, the types of players needed and if Tech actually has them before the first game next Saturday.

By all means, let me know if anything didnt’ make any sense or you’d like me to go into further detail.

Vectoring

So one of my friends asked me in reference to my prior post what I meant by ‘vectoring’ .  This is a defensive philosophy popularized by Jim Bates, who had some success in Denver and Miami with the scheme, but ultimately was run out of town.

The vectoring or Run Control style of defense exists to help the entire team work towards forcing an opposing player into a zone of the field that the defense wants them to be in.  It’s kind of this odd mixture between man coverage and zone coverage, and uses outside linebackers to move players to the middle of the field while NOT making actually making the tackle.  That’s what the MLB is for.

Again, the OLBs do not typically make tackles.  Odd, but it makes sense if you think about it.  Instead of working in a zone or a man situation where one player takes a risk that can or may not success (read: attempting to make a solo tackle), the Run Control/ vectoring system basically uses OLB players as traffic cops to force a player back into the center of the field.  Basically, this increases the likelihood there will be multiple players available to attempt a tackle, and thus reduces the likelihood of missed or broken tackles.

There are some very important things you need to make this system work, however.  

You need big, strong interior linemen to occupy the offensive line.  These players rarely will get sacks, as their job is to simply hold the blockers in place from the other team, so that the linebackers are then free to funnel the play to the middle linebacker (and the rest of the team).   The defensive ends will get multiple sack opportunities coming off of the edge, mainly as a result of the interior linemen creating mismatches (double teams) on the inside.  These players must also be able to peel off on running plays and meet the runner.

In essence, you use your big strong linemen to stop runs up the middle, forcing the team to try to work their way outside of the tackle box.  As soon as they try this, your outside linebackers and corners must funnel the runner back towards the middle, where the rest of the team is waiting.  Eventually, you shut the run down completely.  At this point, your speedy defensive ends tee off on the QB because of the tight man-to-man coverage your corners put on the receivers.

Sounds logical in a way, but it requires you to have a lot of players that are hard to find.  You need two big 2 gap defensive tackles.  Good luck tracking two of those down and being able to afford them.   You need two lock-down corners that can play man-to-man for most of the game.  Again, expensive positions and hard to find the talent.  You need fast, intelligent OLBs who understand the play happening behind them and funnel the opponent accordingly. And finally, you need a tackling machine at MLB.  Everywhere Bates has gone, the MLB in his defense is a top 5 tackler that year.

So when you consider the needs of this defense and you think of the personnel that were in Tampa when he showed up, it’s kind of a head scratcher.  TB had:

  •  Smaller, 1 gap penetrating offensive linemen (1 gap = you are responsible for the gap between two opposing linemen and you tackle whatever comes through it.  2 gap = you are responsible for controlling a lineman in front of you and whatever happens to the gaps to his right or left.)
  • Smaller, faster corners who work well in zone coverage.

TB got run all over.  It was no contest.  They gave up 158.2 yards per game, dead last in the league.  The smaller defensive tackles couldn’t do their job, which made the entire system break down.  Now we’re back to a variant of the Tampa 2 for the Bucs, that take advantage of the smaller size and relative quickness of it’s players.  Over the last half of the season we saw a huge improvement as the team went back to attacking instead of reacting.

So in conclusion:

System Advantages:

  • Speed on the outside (DE and OLB) allows for effective blitzing in the pass game.- Takes away the outside run & forces teams to throw the ball into tight man coverage.
  • Meets the inside run with DTs and a MLB dedicated to run stopping assignments on most every play.
  • Swarm type defense creates multiple fumble recovery possibilities.

Disadvantages:

  • If the runner beats the defender to the sideline and turns upfield, it’s a bad, bad day.  The rest of the team is waiting in the middle of the field.
  • Requires the DTs to be above average 2 gappers, big, and patient.  Also, they cannot be relied upon to rush the passer.
  • Steep learning curve for the players.
  • In general, requires a perfect set of player types for the system to run well.

Recap: Bucs v. Dolphins

The only people who would say that football is BACK are the nerds who want to see what their team is going to look like in the regular season.  Everyone else just (correctly) says it’s a bunch of backups and folks who aren’t going to make the team anyway.  However, for the Bucs this is a big transition year as they are flush with young talent from 3 solid drafts, a coach in his second year, and growing pressure on the franchise to show some growth and maturity.  After watching the first preseason game, I think some questions have been answered.

Last year’s offense was a bit of a hodge-podge of philosophies, with Jeff Jagodzinski being hired as the coordinator and being fired within 8 months.  When Greg Olson was promoted from QB coach to coordinator weeks before the season began, he kept most of the tenets of Jagodzinski’s offense and added a few wrinkles of his own.  However at times the playcalling seemed uninspired, and I think that can be attributed to 50% Olson not being comfortable calling HIS plays, and 50% personnel issues.

Saturday night’s game at Miami was a great glimpse into what this year’s offense will look like with the coaching staff and personnel in place. Olson wants the offensive line to establish the line of scrimmage and get Cadillac Williams and the Bucs’ ground game rolling. Williams was impressive in ripping off a pair of 8-yard runs and finishing the night with 21 yards on four carries (5.3 avg.). Once the ground game was established and used with some regularity, the quarterbacks took some big shots downfield in a vertical passing game. Josh Freeman hit Mike Williams on a 30-yard fade pass to help set up Sammie Stroughter’s 13-yard touchdown catch two plays later. Josh Johnson threw deep twice to Reggie Brown and Arrelious Benn, but was off the mark on both throws and saw his pass to Brown get intercepted. Rudy Carpenter threw deep down the middle to Chris Brooks, who hauled in a 31-yard pass before fumbling the ball – and the game – away with just over two minutes left in regulation. Freeman finished the game 4-of-4 for 53 yards and one touchdown and that’s exactly what Olson wants to see. If everything goes as planned, Williams’ running will set Freeman up for manageable passing downs, high-percentage passes and a couple deep shots, and touchdowns instead of field goals inside the red zone.  This offense isn’t going to be that much different from what we saw when Gruden was in town, honestly.  I think the main difference will be that Olson is a bit more patient than Gruden ever was, and I think that’ll lend to a more balanced attack.

The defense looks to be a whole lot of the same if you are used to seeing mostly base cover 2 defense.  Gone is the ‘vectoring’ style of defense that essentially funnels running plays to the MLB and forces corners to play straight up man the entire game.  This passive style of defense relies of big, strong players to keep everything in the middle of the field, and frankly those players just don’t exist on the Bucs roster currently.  So, we’ve gone back to the older style of smaller, attacking, penetrating down linemen with mostly zone behind it.  It’s hard to really know what sort of schemes we’ll see going forward since some personnel were missing (Talib, their best corner, being the main one), so I’m curious to see how much we see man coverage this year at all.  My guess is we’ll see a very small amount, mostly on plays where we see nickel backs on the field and Ronde Barber bliztes from the slot (that’s still one of their favorite plays).  The Bucs did a good job of swarming to the ball, got some pressure on the QB, and forced a few turnovers.  However, the Dolphins were able to run up the middle early on at will.  I think the interior linemen will be tested early and often until they can prove they can stop that sort of thing.  It was the weakness of the defense last year, and something tells me it will be early on this year as 2 of the top 3 DTs are rookies.  It’s going to take some time for them to get accustomed to the speed of the league.

Overall, I think that the Bucs had a lot to like about their first game.  They actually dominated physically and the first team offense looked really crisp in some awful weather.  Freeman was 4/4 with a TD and Caddy was running hard.  However, I think one thing you’ll quickly notice about this team is the HUGE dropoff from the first team to the second team.  This happens a lot with younger squads who are rebuilding.  I think if you look around, the Bucs are maybe one or two players away from having a squad that could, in theory, challenge for a playoff spot.  The problem is that they have no depth behind the core they’re building.  So, if and when a player goes down with injury, you’re going to see a huge drop off in production.  God help them if Freeman gets hurt or another player without a solid backup goes down.  If you look at the Bucs roster on paper, they have enough talent to compete with anyone.  However, the lack of depth points to a team that will be lucky to win more than 6 or 7 games.  I think they’re a year away.

A few other notes from the game this weekend:

  • Freeman looks in control. 100%. Good movement in the pocket, doesn’t try to run first. Eyes downfield.
  • It’ll be interesting to see how much we see the FB dive with Earnest Graham playing at FB full time now.  He could be a valuable weapon.
  • Interior run game looks a lot better than sweeps and tackle runs.
  • Mike Willliams will be a star in the NFL. Write it down.
  • Derrick Ward is terrible. I think Kareem Huggins will beat him out for the #2 RB job. Ward was the ‘speed guy’ in NY, but can’t get outside in Tampa. Defense strings it out and kills the play every time.  He has no burst and no power, either.
  • The Bucs were flagged seven times for 58 yards.
  • TB slowly is becoming one of the best ST teams in the league. Punting and kick return teams will take pressure off of a young offense and put them in position to put points on the board.

What’s Up?

So, more big news.

Last week was my first at What’s Up Inter­ac­tive, an Atlanta web mar­ket­ing agency. I’ll be han­dling a big chunk of their front end devel­op­ment for some very impres­sive clients. As fate would have it, another one of the front end guys is my buddy Paul, so it’s nice to col­lab­o­rate with a famil­iar face.

I don’t remem­ber ever being as eager or excited to start some­thing as I have been with this oppor­tu­nity (Prob­a­bly explains me lit­er­ally stop­ping work at one place Monday and start­ing at the other on Tues­day!). I’m really look­ing for­ward to a clean slate, and a chance to work with some blue chip clients at a larger company. 

Between the engage­ment & this, it’s been an event­ful few months. But in a very, very good way.

Making the switch (again?)

Over the past few weeks, I have real­ized that I love MobileMe when I’m using my iPhone or my laptop, but I absolutely hate it when I am using these ser­vices via my web browser. 

You see, the MobileMe ser­vice basi­cally offers a hand­ful of things that you can get on the web for free, but they have done a good job of pack­ag­ing them into a Mac/iPhone cen­tric way that just ‘makes sense’. If you change a con­tact on your iPhone, it is nearly instantly reflected on any other com­puter you have. Add or remove a cal­en­dar entry? It’s reflected on any number of machines that you use. Change a book­mark on your laptop? It’ll be changed on your work com­puter, iPhone, and any other com­puter you use next time you use it. This is a really amaz­ing thing that has, over the past six or so months, become some­thing I have taken for granted. 

It goes with­out saying that it’s also a push-​based IMAP mail ser­vice. On top of that, you are able to sync things like saved pass­words, mail set­tings, ftp logins/passwords (thanks to the Panicguys!), and more. All of these fea­tures, along with a 20gb web stor­age space that I gen­er­ally store lots of things on (gen­er­ally doc­u­ments I might need while out and about but aren’t what I’d call ’secure’ either), and $99 for a year isn’t that bad of a deal.

Failure to deliver

While I am at work, I depend on the me.com web­site to allow me to check my email, update con­tact infor­ma­tion, access files from any­where, and I expect to be able to do this reli­ably and quickly. That’s where the prob­lem lies. The web-​based soft­ware is just a mess. Things take dozens of sec­onds to load at times. The UI is not intu­itive – there is no feed­back when you click on some but­tons, but others do have feed­back. There is no rich text editor for com­pos­ing emails. Some­times, when you read an email then return to the mail index, adja­cent emails are now marked as read. Simple things like “keep me logged in for two weeks” does not work reli­ably so I am forced to log in repeat­edly over the course of the day. These may be first world prob­lems, but when you are paying money for some­thing, you expect it to work at least as well as the free com­pe­ti­tion does. 

Hon­estly, I’ve always been strug­gling with iTools, .Mac, MobileMe (what­ever you want to call it). It always sounds so much better than it actu­ally could be, but it’s gen­er­ally just good enough to make you stick around. MobileMe suc­ceeds every­where but the web-​based space. Using MobileMe mail, con­tacts, etc is a pain. They have tried too hard to shoe­horn desk­top metaphors into a web based world and it simply doesn’t work well. I think that Apple has invested way too much into sell­ing the plat­form and using it to push OS X to turn away from this approach and come up with a fast load­ing, easy to use solution.

Switching to free services

With all of that com­plain­ing out of the way, I have con­sid­ered switch­ing from the MobileMe ser­vice to free ser­vices like Gmail (using google apps to check my daniel@danielandrews.com mail), Google Cal­en­dar, Drop­box for file sync between plat­forms, and saving myself $99 a year. Then of course I start think­ing about issues with Gmail’s IMAP (which they have kind of addressed with more advanced IMAP con­trols), the fact that I would no longer be able to sync key­chains, Trans­mit favorites, desk­top wid­gets, or use Omni­Fo­cus the way I cur­rently do (I cur­rently use the iDisk to sync Omni­Fo­cus between my laptop, my iMac, my iPhone and my work computer).

What is the solution?

Again, first world prob­lems to be sure, but I am torn. Is saving $99 and get­ting a better web expe­ri­ence a fair trade in exchange for a slightly worse expe­ri­ence on the desk­top and iPhone? If I aban­don the push ser­vices of MobileMe, I would only be able to sync my book­marks, cal­en­dars and con­tacts when I man­u­ally sync my iPhone to my laptop (which I do not do very reg­u­larly). I spend 8+ hours a day at work using web-​based solu­tions to com­mu­ni­cate with people, and the MobileMe web solu­tion just isn’t cut­ting it. But I also spend a lot of time on my com­put­ers at home and using my iPhone out and about. I’ll prob­a­bly wait and see what Apple has to offer at Mac­world tomor­row and make a deci­sion shortly there­after. I could see fur­ther inte­gra­tion with iLife 09 (assum­ing some­thing like that is announced), fur­ther inte­gra­tion with the iPhone 2.3 or iPhone 3.0 soft­ware, or simply promised improve­ments when Snow Leop­ard comes out this year.

So after all this rant­ing, no solu­tion just yet. Stay tuned to the saga.

iPhone Apps

Allow me to be the last blog owner in the galaxy to write a post about the iPhone apps that I’m using, and a few that I’d love to see come to fruition in the near future. I’ve been really impressed with the first batch of software released last week, but a few have really stood out:

Twinkle – Twinkle is a really cool Twitter app that also shows you folks around you that are posting to the service. Stalker-ish, but not too terribly much as it only gives the city and how many miles (roughly) they are from you. The UI is kind of lame, but overall a nice product.

Facebook – the 1.0 release was kind of weak, but by 1.1 they have really put out a solid version that quickly allows you to update your status, look at other’s profiles, and upload photos and whatnot. Pretty cool stuff if you’re a Facebook user.

OmniFocus – I have a tendency to forget things if I don’t write them down and keep them super organized. OmniFocus for the Mac lets me quickly enter my thoughts, assign them to contexts, and remind myself to get things done when they need to be done. Having a mobile interface for the same program is excellent, as it insures I can always enter those random thoughts into my OF database.

BofA – The Bank of America app isn’t all that pretty, but it does what it’s supposed to do, and rather quickly. A UI refresh (it currently looks just like the mobile version of the website) will surely improve that.

Remote – A cool app that allows you to control any iTunes installation on your LAN, or an AppleTV if you have one. Great for when I’m playing video games and want to change the tunes on my Mac.

Last.fm – Streams music over WiFi, EDGE, or 3G to your iPhone from the excellent Last.fm service. Unfortunately, as of now it doesn’t submit songs played thru your iPod to the online service (yet). Fingers crossed on that.

Yelp – Yelp is an excellent service for finding ratings and info on local restaurants. This application finds your location and shows you the top rated places around you. Very cool, especially when you’re lacking inspiration on where to eat and need a nudge in the right direction.

Exposure – Nice app by Frasier Spears (of FlickrUploadr fame) that allows you to browse your Flickr library and view and comment on other’s. Very nice app.

NYTimes – A very straightforward app that allows you to browse the NYtimes site and customize what type of news you see when you launch the app. It has a customizable bottom row of icons, much like the customizable iPod app’s buttons. If you don’t care about political news and want to see an editorial menu items instead, so be it.

Shazam – If you’ve ever been out and wondered what the song on the radio or in the store was, Shazam can help. Simply open the app and press the ‘tag this song’ button, and after about 20 seconds, Shazam will record the audio, send it to their server, analyze the waveforms, and send back a result. I’m yet to stump this app with any songs in my iTunes library. It’s truly amazing how far technology has come.

Other apps I’m using

Here are some other great applications I’m using on my iPhone right now. Some of these I either don’t use much, or are rough around the edges and need some work.

  • AIM
  • Twitterific
  • NetNewsWire
  • Instapaper
  • Jott
  • CheckPlease
  • Mobile News
  • Scribble
  • SportsTap
  • Loopt

Apps I’d love to see

Amazon.com barcode scanner – Let’s say that I’m at my local Target, Barnes and Noble, or some other retail establishment. I’m browsing around, and see a book that I’d really like to get, but not today (for whatever reason), or that I just cannot carry at the moment. It would be amazing to have an app that let you use your iPhone’s camera to scan the barcode, and either a) buy it now or b) add it to your wishlist. Someone would make a killing off of the referral cash alone.

Fantasy football app – Once fall gets here, I will be playing Yahoo! Fantasy Football. I would love an app (even if it’s only for the paid members) that allows you to quickly see lineups, player news, and league standings.

And Finally…

I’m really excited to see where the software development community takes us as the platform matures, and competition begins to spring up. I think that the iPhone OS will be the dominant Apple OS within a few years, and this is going to be a huge cash cow for them. Moreover, I can’t fathom what type of amazing technology is going to be in our hands within the next 5 or so years. The iPhone 3G and the iPhone OS 2.0 is just the beginning.